I'll have to give that a try. Replacing the LPL with a MVSPL, MPL and extra heat sink would make it even more dangerous out to 5 hexes.Last Chance Engineering - Bespoke Battlemechs for the refined gentleman.RS:3060 Upgrade gave us a few mechs with VSPLs, but since then there seems to have been more interest in X-Pulse lasers instead.It's a command 'Mech. Nope, in tabletop, you force a piloting roll to stay upright once you deliver 20 damage (4 medium laser blasts or one AC20 round) to a single target. It may or may not work with other versions or game installations.Version 0.9.2 of the mod is not friendly with other mods - a friendly version for use with a mod manager is planned. Sounds like a bad deal, I know, but their real advantage was that they reduced your to-hit roll by 2. I'm not against FOW in BT as a concept as it really existed but it was farther out than than ANY weapon range and in practice most battles (as IIRC it was 1.5 maps)They seem to have been converted at a similar rate to their tabletop counterparts as the stock weapons. That's as many as the Capellans got, they have Seems like the Wraith should be a candidate for the MVSPL, which would free up mass over the LPL. If you had LOS to a target, you had LOS to a target.The fact that you can *trivially* get near guaranteed hits with weapon systems eliminates the chief advantage of pulse lasers. The following lists breaks down where weapons can be found. IS pulse lasers really do suck.Apparently they were statted before the ++ variants were finalized. So far, only EGL-3M Really? And in tabletop, lasers weren't saddled with arbitrary nerfs that dictated that they delivered exactly zero stability damage. The -3 to-hit bonus and the higher damage brutalize the hoppy little buggers which need to get in close to utilize their lighter weapons, while the better range compared to other small class lasers lets them plink away as they close in on slower designs. One of those toys is the Variable Speed Pulse Laser, and... and...Well, the -3 at the shorter ranges (along with the damage increase) makes them pretty nice for units guarding against fast movers. That's as much as a standard Large Pulse Laser, which you'd have to pay 7 tons and 10 heat just to use.VSPs are fluffed as WoB/FWL weapon, so I kinda expected some FWL designs/variants/modifications equipped with them to show up after the Jihad ended. Also, there was no arbitrary fog of war. Small pulse laser boats are just too short-range to be very effective for anything given the weight/crit cost, albeit a water based melee type is feasible (which I will create!) "- The Battlecry of Mercenaries everywhereI was unsure about VSLs until I was toying around with the customs where I switched out X-pulses for VSLs and their worth became a lot clearer.The Medium VSPL has the potential to do 9 damage in a single strike for 4 tons and 7 heat. I don't swap them out wholesale for regular or X pulse lasers, but I've found some designs that work nicely with them. A Thug modification (or something similar) does make for a rather nice bodyguard unit for slow assaults or fire support.It seems to me they'd make more sense with their range mods reversed, so you trade damage for accuracy at range. AFAICT the tabletop stats, in turn, assume a bunch of weight saving tech and limited options for turning that newly freed weight into useful stuff.

Personally, I've modded them to be just a little better than corresponding +++ (++ in case of PPC) variants. And you are better off using a PPC over the ER Large Laser.The +++ med lasers are always better than the pulse lasers.on the pulse there is a bonus to hit (easier to hit with)..ER large laser really doesn't have a place in this game. While most manufacturers focused on a variety of Battlemech designs, Leopard Armor proposed a hovercraft design, similar in concept to the Federated Commonwealth's Savannah Master. The Medium Pulse is only 5 extra damage for 10 more heat over the standard Medium Laser. Finally the fact that the natural view range of a single mech is only slightly further than short ranged weapons (such as medium lasers) makes longer ranged weapons fairly irrelevant unless they can fire *without* LOS.TL;DR: This game did a very lousy job of balance and disproportionately favors missiles as a result of making a number of small mechanical tweaks.The thing is that IS pulse lasers were still garbage because range penalties are related to max range, so in most cases you lost as much in higher range penalty that you gained from the pulse laser bonus (e.g., medium pulse lasers are only more accurate than regular MLs at ranges 1, 2, and 4). and + 50% Crit. Clan pulse lasers, on the other hand, had competitive range with similar weapons and were thus total horseshit.The medium pulse lasers are actually buffed over their tabletop versions. BattleTech - The Board Game of Armored Combat ยป ... Then for the same heat as the Large Pulse Laser, the Large VSPL does MORE damage at 4 hexes or less, and still keeps the same old damage and accuracy for much of the range that the standard Large Pulse struggles just to reach. Okay, so I quit BT for a while and when I came back, there's a bunch of new toys.


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