3.Bow Samurai Once they out of ammo they can still fight. Do not send them into battle against spear infantry, and be forewarned. That said, they have the distinct advantage of a ranged attack , a skill that often makes them the deadliest and most valuable units in any army. They will be slaughtered if you even try it.Siege units, put shortly, are artillery.
Ninjas can make this easier by sneaking in ahead of your army and opening the castle gates. Even sprinting, they'll crawl across the map and possess the overall maneuverability. They should always be in running distance of your defensive line and you should always leave a unit or two in reserve to intercept any enemies trying to rout your firing line.In addition to archers, you'll also gain access to rifle man, aka matchlock infantry. By the way, this game should be called Shogun 2: Total War, official name be damned.
another thing to remember is samurai archers pack a bigger punch in a smaller area. The point of a spear formation is to hold your foe off, keep them battering uselessly against a wall of spears.
Blowing stuff up.Take charge of any of the nine major factions of Japanese feudal history, from the mighty Oda to the more delicate but well positioned Tokugawa clan. They also carry many of the same weaknesses as their bow and arrow counterparts. Sword units work by fighting there way into and breaking up formationsThe best way in our opinion to employ sword troops is to trick your enemies into committing against a defensive unit (spears!) Before that units didn't have health (or, rather, had only 1 health), so any weapon that penetrated armor or resistance was a kill. While they're captains of ranged combat, up close they're practically useless and will be slaughtered if put under any sort concentrated melee attack. You may have to register before you can post: click the register link above to proceed. 2.Chosokabe Daikyu Samurai they're more like Armored bow monks,but cheaper than bow monks. Do all archers do the same damage if their hits land? Total War: Shogun 2 Infantry / Ground. Archers perform best if they shoot in the sides or backs of enemies, normally thats hard to make possible with straight lines. It's also important to note that there are different types of spear units, with varying strengths and weaknesses. Many bows perhaps. They're at their breaking point and ready to run away.
Any time you're on the defensive they're a necessity. Pull that off and watch the enemy units crumble.Sword units in general are strong against spear units. Spear units come with some fairly clean cut strengths and weaknesses. They're more expensive to produce than archers, and their attacks come more slowly. 1 Woku Warrior Counter Units: Not known. I get its normal that ranged arnt as effective as melee in dusting opponents but the difference is a bit too big and pretty consistent across fights to ignore.For example in my last battle with bow units on a hill, my katana samurai had 150-300 kills, yari ashigaru had 100-250 kills, while my bow samurai had ~80 kills and bow ashigaru had 30-50 kills.
If you were wondering what could possibly breach those mighty walls, you now have your answer.Siege units are valuable to have but obviously staggered by some limitations. Cavalry is similarly devastating.Infantry units are generally slower than dirt. All of these clans could rise to take the position of Shogun under your leadership.Online Interactions Not Rated by the ESRB, Language, Sexual Themes, Violence The trick is to micromanage.
As such it's best not to assault archer units unless you have a distinct numerical advantage.Units falling under the heavy infantry class are useful do their multi-role combat capabilities.
April 01, 2011, 01:14 AM #16 Page 1 of 2 1 2 Last. Armed with primitive muskets, these ranged fighters have some advantages over archers. Moreover, where archers fire at an arc and can sometimes have trouble hitting moving targets, rifle units fire in a straight line. If you like rushing in then you probably don't get to use your archers much. Their defensive role is accentuated by the "spear wall" ability which packs them into a super tight wall of spears.Spear units are not without their weaknesses.
A bow cavalry is obviously different from a katana cavalry That said, as a general rule, stick to hit and run tactics and only commit cavalry to lengthy combat when your target is an archery unit.
Re: 3 Bow ashigaru or 2 bow Samurais ?
and then hitting them from behind with a sword attack.
If you find an enemy archery unit exposed, run it down immediately and watch the massacre ensue.As useful as cavalry can be, they are also endowed with a certain fragility of their own. Their charges are devastating to ground units; knocking most infantry off their feet and often causing instant death to at least a portion of the soldiers in their path. While they are superior defenders, their offensive capabilities are fairly average. At range there's no soldier deadlier, but up close rifleman are at the mercy of your average spear and sword unit.