Use data from the Engineering Database and EDEngineer (an ingame overlay to track materials, data & blueprint progress). I use plasma a lot, my three most common combat ships, the Courier (2 medium), Python(1 large), and Anaconda(1 large, 1 huge), all have plasma accelerators.I'm curious what mods and effects people think are best for the plasma accelerator.I think any amount of jitter for a fixed weapon is probably terrible, so I wouldn't do Overcharged or rapid fire right now. Job description. Worse at module sniping, but still perfectly usable, even on the highest values.New comments cannot be posted and votes cannot be castThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! G3 Shield Booster G5 Detailed Surface Scanner G5 Shield Generator G5 Sensors: Hera Tani Liz Ryder Kuwemaki The Jet's Hole Achieve an Empire rank of Outsider. Below is a table showing all 20 engineers, how they can be discovered and unlocked, and what blueprints they have. Every time a blueprint of a given grade is used, the positive stats increase from the blueprints minimum towards its maximum, and the negative stats are set to the values shown on the blueprint. Each engineer must first be discovered through either public knowledge or via another engineer, and then unlocked by completing their requests. Each blueprint grade has a different cost, with higher grades requiring more and rarer materials, but only ever one of a given material. This can be bypassed by engineering the module in version 2.4 once, in order to get the module to grade 5, and then converting to the new engineering system to start out at grade 5 directly. In our team we have the following position available: Laser Plasma Postdoc. Through this process, a pulsing wave is created by the overlapping laser frequencies, Each engineer has 3 prerequisites before they can be used: You will travel as necessary to interact with sponsors and customers. So simple if hull has 50% resistance against heat, laser weapon with 20 damage does 10 damage to hull i.e hull lose 10 health but if Plasma accelerator had same damage of 20 and hit same hull it does 20 damage and hull lose 20 health.
About the effect, I need more test.1 medium PA "Focused" grade 1 with effect "Lock Breaker" : the bullet seems to be faster than the regular one. G2 Plasma Accelerator Lei Cheung The Dweller Laksak Trader's Rest Use 50 commodity markets. In order to use a blueprint grade (other than grade 1), you must first get the stats of the previous grade to 70% of their maximum value, as well as have the appropriate engineer unlock level. This makes either one of them mandatory. Marco Qwent is one of two unimportant engineers, only needed as a stepping stone to get other engineers. You will work on Z-pinch plasma experiments, induction accelerator diagnostics, compact source experiments, and other technically challenging problems.
Once unlocked they remain usable forever, even if the demands are no longer satisfied, unless something else prevents accessing their planetary base (such as a bounty). To advance an engineers unlock level, you can use their blueprints, or in some cases perform other actions such as selling exploration data. These effects can work with the chosen blueprint to improve the positives, reduce the negatives, or do something else entirely. and just phasing on the Python?It's also probably good to use dispersal on the Courier, as it would lower the need for chaff in that ship.1 medium PA "Rapid Fire" grade 1 with the effect "Dispersal Field" : the jitter seems "fixed", the visual target is a little beside my other PA instead of being "joint together". Each grade offers better upsides and worse downsides compared to the previous grade, and you can only go as high as your current unlock level with the engineer and the maximum grade of the engineer for that blueprint. ).I strongly don't recommand the rapide fire mod (except for the blue bullet :D ) but the Focused mod seems to be interesting !